Spell Penetration

Feats. Feats represent special tricks and edges that characters have acquired though training, luck, or a quirk of birth. They grant abilities and benefits in certain situations.

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Across the line — (of batting shot) in which the bat swings across the path of the ball, rather than along it. Risky, since it requires expert timing to make good contact.

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Sep 16, 2017 · Spellsinger: Each AP spent in Spellsinger grants +1 Universal Spell Power. Each Spellsinger Core Ability you acquire after this one grants +1 Diplomacy, Listen, Perform, UMD and 2% critical chance with sonic and positive spells.

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Improved Spell Resistance [Epic] Prerequisite. Must have spell resistance from a feat, class feature, or other permanent effect.. Benefit. Your spell resistance increases by +2.

Type: Charm Pronunciation: al-LOH-ha-MOHR-ah Description: Used to open and unlock doors; it can unseal doors upon which the Locking Spell has been cast, although it is possible to bewitch doors to resist the spell.

The Useless Useful Spell trope as used in popular culture. A staple of RPGs, your characters can learn attacks or skills such as Instant Death, Poison, …

Feats. Some abilities are not tied to your race, class, or skill—things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows fired at you.

You are unequaled at the casting of one particular spell. Prerequisites: Spellcraft 15 ranks, at least three metamagic feats.. Benefit: Pick one spell which you have the ability to …

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Improved Familiar [General] This feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar.

A spell is a one-time magical effect. Spells come in two types: Arcane (cast by bards, sorcerers, and wizards) and; Divine (cast by clerics, druids, and …